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STORY PLACEMENT THIS EPISODE TAKES PLACE BETWEEN THE INTERACTIVE EPISODES "CITY OF THE DALEKS" AND "TARDIS." WRITTEN BY PHIL FORD
BLURB The Doctor and Amy materialiSe in the Arctic, where THE members of a survey team are turning from flesh to metal and digging something sinister from under the ice that's been waiting thousands of years - an army of Cybermen!
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26TH JUNE 2010 (INTERACTIVE EPISODE)
City of the Daleks provided an enjoyable, if flawed, start to BBCi’s new series of Doctor Who Adventure Games. Blood of the Cybermen was therefore under greater pressure; it had to prove that the games could work as a series, by being more than just a rehash of City with different monsters and backgrounds. It had to be different, and it had to be better. Thankfully, for the most part, it pulls that off, and is a marked improvement on its predecessor.
The gameplay here is certainly improved, not radically, but enough to make playing a more satisfying, less frustrating experience. The controls seem improved; a little smoother, with less of a tendency to send your sprites suddenly running off in the wrong direction. There are still moments of curse-inducing annoyance, such as the final sixty second dash for safety that closes the game; something that would be highly enjoyable, if the two other characters following you didn’t choose to suddenly stand stock still in front of you, blocking your way while you’re trying to rescue them. The puzzle sections remain rather more fiddly than puzzling, but there is a little more variety to them. Generally though, there’s more to this game than the non-stop sneaking about of the first, although that does come into play. There are reasonable platform sections, albeit rather linear and constrained, and sections that involve exploration, effectively breaking the game up into more than the single long stealth sequence that was City of the Daleks.
The story is also improved. Enjoyable though the Dalek invasion of time was, it was fairly straightforward and predictable. While it’s impossible to call Blood of the Daleks complex, it does have more to involve the player. We get two new characters, the sympathetic engi-neer Chisholm (ably voiced by Barnaby Edwards) and the icy Project Manager, Meadows (Sarah Douglas). They both feel like genuine characters, in contrast to the previous story, which involved only one human cipher for a very brief sequence.
The Cybermen are used very effectively. At first they are a mostly unseen presence, their crashed time ship using its AI to coordinate stealth attacks. Having been buried under the Arctic ice for ten thousand years and only just revived, the ship has sent out a swarm of Cybermats to convert the human digging team. The classic series creepy-crawlies are updated very effectively, now injecting an artificial nano-virus into their victims, assimilating them, Borg-style. The humans’ slow transformation into Cyberslaves, their flesh gradually converting to metal, is surprisingly creepy, as are the finished slaves, which lurch, zombie-like, their heads hanging at unnatural angles. While the Cybermen state “delete” to their victims, the Cyberslaves moan, simply “die.”
Once the Doctor and Amy break into the ship itself, and witness the revivification of the Cybermen, the plot picks up pace, with full blown Cyber drones on the offensive. All this takes place in the evocative environs of the Arctic, providing nostalgic hints of The Tenth Planet. The graphics reproduce this environment excellently, and, pleasingly, the human characters all have visible breath.
With improvements in the two areas that truly matter - gameplay and script - alongside the still impressive graphic and sound design, Blood of the Cybermen elevates the Adventure Games from being merely reasonably fun diversions to successful installments of Doctor Who.
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Copyright © Daniel Tessier 2010
Daniel Tessier has asserted his right under the Copyright, Designs and Patents Act, 1988 to be identified as the author of this work. |
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Continuity is a little confused in this episode. Amy doesn’t seem familiar with the Cybermen here, leading the Doctor to explain their origins to her. However, she also asks what they are when she encounters one in The Pandorica Opens. Given the contradiction, we’ve assumed - for the moment - that this may be a side-effect of the cracks in time, and Amy’s altered memories. Given that Rory is not travelling in the TARDIS, we’ve placed this adventure after the previous Adventure Game, in the Rory-less period between Cold Blood and The Pandorica Opens.
It’s also uncertain which race of Cybermen we’re dealing with here. Dialogue (and the collectable Cyberman card in game) is consistent with the background for the original, Mondasian Cybermen. The Cybermen have crashed their time-ship into Earth, also hinting at the later Telosian Cybermen. They also utilise Cybermats, which - so far - we’ve never seen the parallel, ‘Cybus’ Cybermen use. Yet they appear identical in design to the Cybus Cybermen, with the exception of the chest logo, which now resembles a Cyberman’s face.
The bulk of evidence suggests that these are Cybermen native to the primary universe. The resemblance to the Cybus Cybermen suggests that there may have been some contact, and sharing of technology, between the two races in an undisclosed encounter.
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